Hanna Skaskiv />

GAME PROJECT AS A TOOL FOR DEVELOPING CRITICAL THINKING AND DIGITAL COMPETENCES

Hanna Skaskiv

Nowadays, the education sphere is quite relevant and is constantly developing. Educational institutions in Ukraine were forced to switch to distance learning, in particular, in connection with the war. As a result, remote learning has become extremely popular and now is already interpreted as a regular form of studying. That is why a game project can be an effective tool for forming students' critical thinking skills and digital competencies. This interactive form of studying allows them to work independently with information, develop analytical and reasoning skills, and interact with the teacher and other students. Gamification can also help teachers to effectively monitor the learning process and ensure the quality of students' knowledge. It will be easier for students to consolidate their knowledge with the help of gamification. It aims at developing critical thinking and analytical skills in the digital world.




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