Volodymyr Mykhaylyuk, Hanna Skaskiv />
The project of implementing virtual reality (VR) technologies for the study of spatial geometry involved the development of a series of VR applications focused on various topics of spatial geometry. Each application was designed to visualize and manipulate certain geometric bodies, such as polyhedra, bodies of rotation, etc [1]. Within the apps, exercises were created to build, rotate, move, and transform spatial figures in the VR environment. To increase student engagement, gamification elements such as achievements and difficulty levels are integrated. An important component of the project is the built-in system of instructions and learning resources. It provides interactive instructions, tips, access to text materials, video tutorials, and other resources.
ПСИХОЛОГО-ПЕДАГОГІЧНІ АСПЕКТИ ВПРОВАД...
ВПРОВАДЖЕННЯ STEM-ОСВІТИ У ПОЧАТКОВІЙ...