Hanna Skaskiv />
Every year, the number of educational services that use gamification in their processes is increasing. They are used by schools, colleges, universities, and other educational institutions around the world. The problems of applying game technologies in education have been studied in the works of Kim S. Song K., Lockee B., Burton J. [1; 2]. For example, in his book, the author Lee Sheldon tells about his experience of creating a course in an educational institution based on a multiplayer game, which became very successful and showed its viability in the form of good performance and increased interest among students [3]. The regulatory framework for the educational transformation in Ukraine is the State Educational Standard, the Laws of Ukraine “On Education”, “On Higher Education”, “On Amendments to Certain Laws of Ukraine on the Functioning of Integrated Information Systems in the field of education”.
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